High School Quiz Show Major funding provided by: Safety Insurance and Bank of America
 

Team Rules

Congratulations, you've made it on the show! The following are the general rules and regulations for High School Quiz Show. The show producers reserve the right to change any of the following rules at any time upon notice to participants.

Pre-Game Warm Up - What You Need to Know:

Appearance Releases: All team members (or if a member is under 18 their parent or guardian) will be required to sign a WGBH appearance release granting WGBH and its distribution partners the right to distribute their appearance on the show in all manner and media.

Coaches: The coach is responsible for preparing his or her team for competition on the program and is required to attend the matches. The specific strategy for how a team prepares is left to the individual schools and coaches. Any information offered by WGBH about team preparation will be shared with all competing schools.

Alternates: Each team is required to have at least one and no more than two alternates.

Substitutions: At the request of the coach and at the discretion of WGBH, an original team member may be substituted by an alternate at least 48-hours in advanced of the first match of the season. Requests on the day of the taping will be addressed on a case-by-case basis

Chaperones: Each team must be chaperoned to and from WGBH by a parent, guardian, and/or coach. The coach must attend all matches and is responsible for the welfare and conduct of the high school team while the team appears on High School Quiz Show.

Transportation: All participating high schools must arrange for the transportation of their coach, chaperone(s) (if other than the coach), and team members to and from WGBH studios in Boston, MA. All expenses related to participation in the program including but not limited to travel expenses for the tapings will be at the school's expense.

Support Group: Each team is encouraged to bring a support group of individuals made up of classmates and/or family and community members to be part of the studio audience and cheer for their team. Attending fans are encouraged to exhibit school and community pride with appropriate signs and banners.

Changes to Rules: Coaches will be informed of any rule changes as soon as possible. These changes will be announced either via email or phone, or in person. Every effort will be made to inform schools of these changes prior to game day, but it may become necessary to inform schools of changes upon their arrival to WGBH on game day.

The Big Day Is Finally Here! What To Expect:

Dress Code: All players are expected to dress appropriately for the competition. Ideally, boys and girls should wear the equivalent of business casual attire. Players should not wear jeans, sneakers, T-shirts, or hats of any kind. It is our strong preference that boys do not wear a coat and tie and that girls do not wear formal attire during the playoffs or quarterfinals. Formal attire is recommended for players in the semifinals and championship matches. Players should not wear any clothing with any type of advertising or logos, whether commercial, political, or non-profit. The exception to this is clothing with a team's school logo. It is also permissible for an entire team to wear a school shirt (no T-shirts, please) with a school logo. WGBH also requests that team members refrain from wearing clothing that does not appear well on television, such as white shirts or clothing with tight or narrow stripes. If any clothing worn by an individual player is deemed inappropriate by the producer or judge, that player will be asked to change the clothing or be eliminated from that individual game to be replaced by an alternate player. WGBH welcomes questions about appropriate attire to avoid confusion or disappointment.

Rules and Logistics: Each team will be briefed on the rules and other logistics by the producer upon arrival to WGBH for the initial game in the current season's tournament. Team members and coaches are encouraged to clarify the rules with the producer at that time.

Conduct: Foul or abusive language by any coach or team member will not be tolerated before, during, or after a game. Use of such language could result in the expulsion of that team or player for the remainder of the competition and/or season.

Misconduct: If a coach or audience member interjects or "signals" any response to a question, including but not limited to any hand signals, mouthing, or whispering of answers, game play will cease and WGBH will determine the penalty up to and including forfeiture of the game and exclusion from participating in High School Quiz Show in the finals and in future years.

Cancellations
Inclement weather sometimes forces the postponement of a scheduled High School Quiz Show taping session or prevents teams from attending a taping session. This usually can be anticipated. Individual teams should contact WGBH as soon as possible so that an emergency communication plan can be put into place. Conversely, if inclement weather prevents the WGBH production crew from getting to the WGBH studio, WGBH will contact the affected teams as soon as possible. In either case, postponed games will be rescheduled as soon as possible.

As with any television production, there are a number of elements that must come together to make a quality production. On rare occasions, television production equipment may fail. Every effort will be made to resolve the problem in a timely manner. Every effort also will be made to ensure that technical malfunctions do not impact the match. If, for some reason, correcting the problem results in a long delay, teams may be asked to reschedule their game for another date and time.

Let the Games Begin! How to Play the Game:

The following describes rules concerning the show's game play. The show producers reserve the right to change any of the following rules at any time upon notice to participants.
 

Tournament Structure: 16-team single-elimination bracketed academic tournament with qualifying matches, quarterfinals, semifinals, and a state championship match.

Interstate Championship Match: In the 2013-14 Season the Massachusetts state championship team will advance to play against the New Hampshire state champions from the long-standing academic quiz show Granite State Challenge. This championship tournament will be hosted this year by New Hampshire Public Television and will follow the rules for the Granite State Challenge.

The Game: The following are the rules and game play for High School Quiz Show. The program producers reserve the right to change any of the rules at any time upon notice to participants.

Rounds:

1.    Toss-up Round
2.    Head-to-Head Round
3.    Category Round
4.    Lightning Round

Note that all rounds are "open toss-up." Either team can buzz in with the answer. 

Round 1: Toss-up Round

Format: team vs. team
Time limit: 8-10 minutes
Questions: Random topics; short answer and multiple choice (questions may include visual or audio clues).
Points: All questions are worth 10 points.
Penalty: There are no deductions for wrong answers in this round.
Buzzing: Teams may buzz in only after the question is read in its entirety (this lockout accomodates viewers following along at home). Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are not allowed to confer before or after buzzing in.
Bouncing: If a team buzzes in and cannot answer or answers incorrectly, the question is then posed to the other team.
Score: The score is visible to each team during this round.


Round 2: Head-to-Head Round

Format: Player vs. player (one player is selected to represent each team)
Time Limit: 90 seconds
Questions: Random topics; short answer only.
Points: All questions are worth 10 points.
Penalty: Incorrect answers result in a 10-point deduction.
Buzzing: There is no buzzer lockout in this round. Team members may buzz in at any time at their own risk. If a question is interrupted by a player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question.Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: The designated player is not allowed to confer with his or her team.
Bouncing: If a player cannot answer a question or answers incorrectly, the host gives the correct answer and moves on to the next question. The other player is not given the opportunity to respond.
Score: The score and countdown clock are not visible to players during this round. 

Round 3: Category Round

Format: Team vs. team
Time limit: 8-10 minutes
Questions: Players pick from a board of six themed categories such as "Lost in Space" (astronomy) or "Chicken and Egg" (putting historical events in chronological order). Each category has five short answer or multiple-choice questions. There may also be visual or audio questions.
Selection: The team that is trailing after Round 2 makes the first category selection. In the event of a tie after Round 2, a coin toss is used to determine the team that makes the first category selection. From that point on, the team with the last correct answer always makes category selections.
Points: Questions are worth 10, 15, 20, 25, and 30 points, in increasing levels of difficulty. A correct response earns the point value on the board and the opportunity to select another question from the board. Teams are free to choose any unselected question throughout the round as they appear on the board; questions appear and must be answered in order of difficulty.
Penalty: The point value associated with the question is deducted for wrong answers.
Buzzing: Teams may buzz in only after the question is read in its entirety. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are allowed to confer before but not after buzzing in.
Bouncing: If a team buzzes in and cannot answer or answers incorrectly, the question is then posed to the other team. Team members are allowed to confer before buzzing in.
Score: The score is visible to players during this round.

Round 4: Lightning Round

Format: Team vs. team
Time limit: 90 seconds
Questions: Random categories, short answer only.
Points: All questions are worth 20 points.
Penalty: Incorrect answers result in a 20-point deduction.
Buzzing: There is no buzzer lockout in this round. Team members may buzz in at any time at their own risk. If a question is interrupted by a player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are not allowed to confer before or after buzzing in.
Bouncing: If a team cannot answer a question or answers incorrectly, the host gives the correct answer and moves on to the next question. The other team is not given the opportunity to respond.
Score: The score and countdown clock are visible to players during this round.

End of a Round
Questions are repeated at the discretion of the host or judges. If the host is asking a question at the end of a round and no one has buzzed in, all action stops and the round is over. If a player already has buzzed in or is in the process of answering a question, he or she will be permitted to answer. If the team that buzzed in answers a question incorrectly at the end of Round 1 and 3, the other team is permitted to answer. If a player gives an incorrect answer in Rounds 2 and 4, there is no opportunity for the other team to answer the question.

Match Tiebreaker (if needed)
The tiebreaker is a sudden death round. The host asks a toss-up question worth 20 points. Team members are allowed to confer before buzzing in however, they are not allowed to buzz in before the question is read in its entirety. If the answer is correct, the game is over and the team is declared the winner. If an answer cannot be given or an answer is incorrect, the opposing team has the chance to answer the question in the same manner. If neither team gives a correct answer, the host moves on to another question. This continues until a correct answer is given and one team is declared the winner.

Judging
Judges are selected by WGBH for the duration of each season. WGBH makes every effort to ensure a fair game, but the occasional mistake may occur. If the judges become aware of a mistake, every effort will be made to correct it.  Disputes or discrepancies should be voiced by the coach to the studio judge at the end of a round. If the dispute is determined to be valid by the judges, play stops and the discrepancy is addressed in the sole discretion of the WGBH production staff and judges. Scores may be adjusted, or questions eliminated, if necessary. Play then resumes. Any ambiguity or disputes that may arise concerning the rules of play and their interpretation is clarified or resolved by the production staff and judges. Once an individual round is completed and the next round begins, the completed round becomes final and challenges are not accepted retroactively. In the event of a tie, the competition is final once a tiebreaker question has been asked and answered correctly and any associated disputes or discrepancies have been addressed. No protests are accepted after the teams leave the studio.